Play With Mario Or Luigi Within Two Modes

Super Mario 3D Land


Color this flat screen of Mario

revealed the game at the 2011 and pointed out that the game's tentative logo sported a , stating that its purpose would be revealed at the . Miyamoto later stated that "it's what you think it is", alluding to the Tanooki Suit, a power-up originally from . While no exact release date was announced, Miyamoto stated that he hoped to release the game during 2011. The game was showcased at Nintendo's press conference at E3 2011, where a 2011 release date was confirmed, along with the appearance of the Tanooki Suit. While the power-up allows Mario to float down gently, unlike he cannot fly.

Our Super Mario 3D Land Star Coins locations guide gives the location of all 3 Star Coins hidden in each level of the game, from World 1 to World 8!

This a very simple Mario Bros, but addicting.

UnlockableHow to Unlock
Fifth StarHave all stages cleared with both Mario and Luigi, and have gotten a Golden Flagpole on each stage at least once with either brother
First StarDefeat Bowser in World 8's second Castle
Fourth StarObtain all 285 Star Medals, not including the ones from Mystery Boxes
Glittering StarsNever have the Super/Help Item Blocks appear: Never die five or more times in a row on any level.
Second StarClear all stages in the first 8 Worlds
Third StarDefeat Bowser in World 8's second Castle again after defeating him in Special World 8's Castle

Catch all the small Mario and the green mushrooms.

One of the inspirations behind the creation of the game was technological advances that made it possible to implement certain elements that could not be done in previous games. explained that "since 1996, when Mario appeared in 3D in , it's always been hard for players to judge how to jump and hit a block floating in a 3D space," musing that the Nintendo 3DS allowed for this issue to be fixed. The development team, which only had experience developing on rather than , first tried playing on a small television monitor. When it was found that Mario was too small to see and thus difficult to control, s and level terrain needed to be designed for viewing on the small Nintendo 3DS screen, making it easier for players to keep track of Mario. Certain aspects of gameplay were inspired by Nintendo's franchise, including the way that the camera functioned during certain moments. Ideas that were ultimately not incorporated into included a suit for Mario, the ability to change Mario's to the extreme, and a feature that replaces 's face with a photographed face. The game's title was chosen as an homage to the games released on the .

was designed to bridge the gap between 2D games and 3D games, and influenced by Miyamoto's philosophy of keeping the games fun in nature and making sure the player had the utmost opportunity to enjoy the experience of the game. A main concern during development was making a game that would appeal to fans of the 2D games as well as the 3D games; levels were designed so that the player would not get lost, moving Mario in one general direction towards each level's goal.