Sonic Boom: Shattered Crystal reviewed by Chris Carter

Sonic Boom: Shattered Crystal - Nintendo 3DS


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So how’s it doing so far? If early impressions are any indication, Fire & Ice is a marked improvement over its predecessor – though that’s admittedly not a very high bar to clear. As of the time of this writing, the game sits at a 65 on Metacritic out of 19 distinct reviews; its User Score sits a fair bit higher at 78. The most common complaints target the game’s bland presentation and short length, but many outlets praised it for how much better than Shattered Crystal it seems to be. For proof of such praise, look no further than IGN of all places, whose 7.5 / 10 rating currently stands as one of the game’s highest:

Another Sonic launch is upon us. Sonic Boom: Fire & Ice is now available in North America, marking the first release of a Sonic game in over a year – Olympics titles notwithstanding. Unfortunately, this game has the unenviable job of following up two of the biggest critical and commercial failures the series has ever seen – Rise of Lyric and Shattered Crystal. With the shortcomings of those titles still fresh in fans’ minds, it’s clear that Fire and Ice has its work cut out for it.

Sonic Boom: Shattered Crystal gif

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In a way, Sonic Boom: Fire & Ice feels very dumbed down. This might have been a result of many of the complaints about the first two games (Rise of Lyric and Shattered Crystal) being overly complicated. While the games were geared more towards children and the newer generation of gamers, some felt that it was a bit too open, leading players to not know where they should go. I appreciate an over-complicated game being toned down, but there should always be a balance. Something that offers accessibility to those who just want a bit of fun, while also providing a healthy challenge to veterans of the series. A perfect example would be Sonic Adventure 2, very easy to get through if you just follow the linear paths (not counting Knuckles and Rouge’s levels), but housing plenty of secrets for everyone else who wants to see everything the game has to offer. But what we have here is a game that removes all challenge, essentially watering down what could have potentially been great ideas into an extraordinarily basic platformer that lacks any real heart.

It’s here, the brand new side-scrolling Sonic game! No, not Sonic Mania. It’s ! In this SEGA News Bits, Barry shares with George, and our viewing audience, his thoughts on the game. Did SEGA and Sanzaru Games learn their lesson from Sonic Boom: Shattered Crystal?